![]() ![]() tracer can now step over rep instructions.different memory allocations now get placed within the initial allocation block.Updated the dbghelp to a more recent version which can better handle nowadys pdb symbols.memory record hotkeys now have a "Only while down" option.conditional jumps can now deal 2gb+ destinations (will get rewritten).added a radiobutton to select if the generated script will use 5 or 14 byte jmps.added arm64 disassembling and assembling.lua: added getBitmap method to ImageList objects.lua: added enumRegisteredSymbolLists() and enumRegisteredSymbols().lua: added OnValuechanged and OnValueChangedByUser callbacks to MemoryRecord objects.lua: added ImageIndex property to TTreeNode.ccode: the internal symbolhandler can now deal with stdcalled function symbols.ccode: #include now searches table files for files there as well.changing record showassigned/showashex now also applies to other selected entries.trainers: Forms and controls now scale based on DPI.freeze+allow increase/decrease now also looks if the value is signed.a lot more functions are exposed to newstate threads.the scanregions can be saved/loaded upon close/start ce (seperate option in settings).better arm64 disassembler and assembler.mono/.net: the methodlist is now sorted by name.mono: deal with situations where there is no mainform.mono: the dll now has a versioncheck so that you don't accidentally mix monodatacollector dll's.disasembler x86_64: switch from r#l to r#b because why not.assembler x86_64: prefer mov rax, over mov rax,.ceserver: also gets the fpu registers now.ceserver: implement injection on arm64 as well.ceserver: the discovery list is now also a history list.ceserver: option to disconnect from closed ceservers.ceserver: Improve the modulelist fetch speed, more stable.ipt: Added intel process trace feature provided by microsoft.ultimap: added copy selected results to clipboard.pointerscan now has a deviation option for "pointer must end with offset" to help find pointers back after update.autoassembler: the templates now generate 14 byte jmp safe original code blocks as well.autoassembler: now a visual warning is shown when nearby allocation fails.lua: added disassembleBytes(bytestring).network config: The processlist now has focus after opening a server.netinfo: Replaced the fields view with a tree ![]() ceserver: Available options can now be sent to the CE GUI.ceserver: added change memory protection capability.ceserver: pipe support (mono data dissector).made loading CT files with signatures possible under wine and proton. ![]() lua: added convertToUTF8(stringbytetable, regioncode).lua: show a stacktrace on execution error.added support for pseudo-ops like cmpss/sd/ps/pd.codefilter: unwind info now gives less bad results.memoryrecord hotkeys can now be disabled individually.added an explanation why the driver won't load and a link with info on how to get it to load for now.added an option to center the highlighted disassembler code to the center.make some error messages more descriptive.reassemble() now rewrites an instruction using multiple lines when needed.(should prevent targets from eating up RAM when scanned) added a scanoption so you can skip unpaged memory.added 1 byte jmp instructions (that will install an exeption handler and place an int3 at the location).removed the driver requirement for the access memory regions tool. ![]() It also includes the basic things from Trainers, like Infinite Money, Squad HP/AP Unlimited, and so on. You can get any item you will in your inventory, change character's class, stats, exp, and heck, even change their character models if you want, so you can have a squad full of Rushes! You can tamper with your current Battle Rank, Time Shift, Chains, Max Units/Unions/Battle Units at will. Want to equip a partner (or Rush) with a certain weapon, off-hand equipment, accesory and so on? You can also do it with the trainer! Want a player to learn a certain skill but you just cant get it? You can introduce the skill trough the trainer, even if the player has not reached the requirements for it. Missed a character? The trainer can let you recruit and dismiss any player at will at any time! Greetings all! I'm leaving you guys, by far, the best The Last Remnant trainer I've ever used.ĭo note, before reading, there are some things you should know:ġ) This is an old trainer (released around September 2009), and I have noticed some inconsistencies while using it, but still things work as they should.Ģ) I am not the creator of this, I am simply re-uploading it because I dont find it online, and I'm sure people might find it useful.ģ) I am yet to tamper with the trainer completely myself, so I'm not sure of it's actual reach as it stands, so if you find issues and bugs with them, please report them back in this thread so people can know. ![]()
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